What if... play > consume
What if we measured the worthiness of every learning experience by evaluating the extent to which it asks learners to "play"* with, rather than to "consume," information and knowledge?
*Inspired by Tony Wagner's Creating Innovators (2012)
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Each Wednesday we share a "what if" scenario. These are not suggestions as much as provocations.
If you have a "what if" scenario you would like to share, just send an email (and indicate whether you would like it attributed it to you).
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